![]() ![]() Coordinates for each tile x, y and plane are as follows: ![]() Game map is forty lines and sixty columns (and of course two planes). String are C-style strings: a sequence of characters with a null character indicating the end of the string, so its length is at maximum one character per allocated byte minus one. Signed number are stored with the well known two's complement number format. For instance if a two bytes number value is 30000 then its hexadecimal value is 0x7530 and it will be stored as 0x30, 0x75 in save game. Multi-bytes numbers are stored with the little-endian convention, which means heaviest weight bytes are last. Thank you for your patience.Īs usually done in computing, hexadecimal numbers are written with the 0x prefix. ![]() You may fix small errors if you encounter them, but always expect the finished article to be at least a little different from the one you're looking at. Please do not add any sections or make any major edits. This article is currently being created or worked on, and should be finished within the next few days. This article/section is missing crucial information and may require additional research to answer the following questions: ![]()
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